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Contra III The Alien Wars. Contra III The Alien Wars. North American Super NES box art by Tom Dubois1DevelopersPublishersKonami. DirectorsNobuya Nakazato. ProducersKazumi Kitaue. DesignersNobuya Nakazato. ComposersMiki Higashino2Masanori Adachi2Tachihi Iwase2Aki Hata3Series. Contra. PlatformsSuper NES, Game Boy, Game Boy Advance. Www Super Contra Games Com' title='Www Super Contra Games Com' />Super Nintendo Games on sale. Hundreds of SNES games all cleaned, tested, and guaranteed to work. Release. February 2. Super NESGame BoyThe Alien WarsJP September 2. NA October 1. 99. EU 1. 99. 5Game Boy AdvanceThe Alien Wars EXHard SpiritsGenresRun and gun. ModesSingle player, cooperative. Contra III The Alien Wars, released in Japan as Contra Spiritsa and in PAL regions as Super Probotector Alien Rebels, is a 1. Super Nintendo Entertainment System developed and published by Konami. It is the third console iteration of the Contra series, following the original Contra 1. Super C 1. 98. 8 for the NES. Nintendo re released Contra III The Alien Wars in the United States in September 2. Super NES Classic Edition. Set in the futuristic year 2. Www Super Contra Games Com' title='Www Super Contra Games Com' />Earth, starting the Alien Wars. Unlike the previous Contra games for the NES and Game Boy, the futuristic setting was kept for the American version. However, the identities of Bill and Lance, the original Contra heroes, were changed to their descendants Jimbo and Sully, maintaining the continuity of the previous localizations. Likewise, the alien invader was once again changed to Red Falcon. Gameplayedit. The first stage of the game. Taking advantage of the technology provided by the Super NES, the graphics in Contra III improved upon the NES versions of the first two installments, bringing it closer to the quality of their arcade counterparts. The level design is more complex, and provides more opportunity for interaction. Play Contra 3 The Alien Wars Online Games and many other Free Games on KBHGames. Set in the futuristic year 2636, the alien invaders that were defeated during the. Play contra online In this Contra games your start with setting up your controls for the Contra men. Your mission is to kill the enemies and contra the attacks best. Coming off the heels of its successful, but never in stock, NES Classic Edition, Nintendo has followed up on that with the Super NES Classic Edition, a new take on. Kerio Control 7.4 Keygen more. For instance, players can grab on to poles or ceilings and navigate them in a monkey bar fashion, climb walls and ladders, destroy buildings and scenery, and commandeer tanks. New styles of levels in The Alien Wars involve motorcycle chases, riding on missiles, and two Mode 7 enabled top view levels. Players can carry and switch between two weapons at any time, only losing the one they are currently using if they die. They can also fire these two weapons simultaneously in a spin jump circular fire pattern that hit enemies on all sides however, being hit while doing so results in the player losing both of their weapons. The player can also lock their characters mobility, allowing the player to shoot at all eight possible directions including downwards and at angles without moving or jumping. There are three levels of difficulty in the game Easy, Normal, and Hard. Each increase in difficulty setting also alters several aspects of the game. For example, enemy bosses, when fought on harder difficulties, will have new attacks or modifications to their already existing attacks patterns. Also, some situations in the game, such as flying in the air on missiles, become more difficult, as the missiles will travel much faster on higher difficulties. In addition, some objects and boss weak points that were destructible on easier difficulty levels will become indestructible on Normal or Hard mode. If the player completes the game on Easy or Normal, then he will start at the very first stage on the next difficulty with their current weapon configuration, lives, and score intact. On the Hard setting, the final boss will have an additional form that the player must defeat as they escape from the Alien Lair. After defeating this form, the true ending will be shown, followed by the credits and then the players final score. Top view stagesedit. Stage 2 played in 2 Players A mode. There are two top view stages in the game Stage 2 the Collapsed Highway and Stage 5 the Steep Cliffs. The controls in the top view stages differ from those in Super Contra and Operation C. The players character always faces the same direction when moved with the control pad and must be rotated with the shoulder buttons L and R. The perspective differs depending on which game mode is played. When these stages are played in 1 Player Mode, the character always faces up and the area rotates around him. In 2 Players A Mode, these stages uses a horizontal split screen format, with Player 1s half of the screen on the top and Player 2s half on the bottom. Both characters face right in this mode. In 2 Players B Mode, both players share the same screen and their characters rotate while the perspective remains fixed for both players. The objective in these stages is also different from the standard side view stages. Rather than moving into a linear path towards the end of the stage to face a stage boss, the player must first destroy a series of targets situated at fixed locations. The player may select their landing point at the start of the stage, while on screen arrows help the player lead their character to the nearest target a map can also be used that pinpoints the players current location while showing the remaining targets. After all targets are destroyed, the player is transported to a new area to face the boss. DevelopmenteditThe games tentative title in North America was Super Contra IV. This was presumably because Contra Force, an unrelated NES game by Konami, was originally intended to be the series third console installment. The packaging artwork for the North American version was created by Tom Dubois, who also designed the packaging for many other Konami titles outside Japan. ReleaseseditThe Japanese version, titled Contra Spirits, features three cheat codes that were removed from the overseas releases a thirty lives code, a stage select, and a sound test. The Japanese version also features unlimited continues, regardless of the difficulty setting, whereas the number of times the player can continue in the overseas versions varies between difficulty settings. The PAL version, Super Probotector Alien Rebels, is identical to the American release in terms of difficulty, but replaces the original commandos with robotic soldiers codenamed RD0. RC0. 11. Contra III was one of a few select titles for the Nintendo Super System, an arcade system which was used to preview Super NES games in North America. Players insert credits to buy time which allows them to pick and choose from a list of available games to play. The game is identical to the Super NES version. Game BoyeditIn 1. Game Boyport was released simply titled Contra The Alien Wars in North America dropping the numeral from the games title, as Contra Spirits in Japan, and as Probotector 2 in Europe and Australia following up on the Probotector localization of Operation C. The port was developed by Factor 5. In this version, the level structure had been altered, many of the enemy bosses were removed, and Stage 4 of the original game the Air Battle level was removed. A strafing ability was included to compensate for the absence of rotation in both top view stages, and a password feature was added. The player no longer has the ability to hold two weapons, but can still carry and use Bombs with the Select button. All the weapons from the original Super NES game are featured except for the Laser Gun. The game features Super Game Boy support, which provides a custom color scheme and enhanced sound effects. This version consists of four difficulty levels, Easy, Normal, Hard and Maniac, with Easy mode cutting the games length at the third stage.